Joker tips
The joker lets participants mark one tip per round as their “joker pick”. A correct joker tip is worth double points. An incorrect joker tip scores zero — same as any other wrong pick.
Enabling jokers
Section titled “Enabling jokers”- Go to Admin → Competition → Settings → Scoring
- Toggle Joker tips on
- Choose when participants can set their joker:
- Any time before round lock — participants can change their joker up until the first fixture locks
- Before first fixture only — joker must be set before the round’s first game starts (no late changes)
How participants use jokers
Section titled “How participants use jokers”On the tipping page, participants see a joker icon next to each fixture. Clicking it designates that game as their joker for the round. They can change it to a different fixture at any time before the deadline.
A participant who doesn’t set a joker for a round simply doesn’t get the bonus — unused jokers don’t carry over.
Jokers and weighted fixtures
Section titled “Jokers and weighted fixtures”If a participant uses their joker on a fixture that’s already worth 2 points, a correct tip earns 4 points (2 × 2).
Joker strategy and engagement
Section titled “Joker strategy and engagement”The joker mechanic significantly increases engagement because it creates a strategic decision each round. Participants who might otherwise feel certain rounds are “already lost” stay invested when they have a joker to play.